Interface RenderTargetCreationOptions
Hierarchy
- InternalTextureCreationOptions
- RenderTargetCreationOptions
Index
Properties
Optional create Mip MapsSearch playground for createMipMaps
Specifies if mipmaps must be created. If undefined, the value from generateMipMaps is taken instead
Optional creation FlagsSearch playground for creationFlags
Texture creation flags
Optional formatSearch playground for format
Defines format (RGBA by default)
Optional generate Depth BufferSearch playground for generateDepthBuffer
Specifies whether or not a depth should be allocated in the texture (true by default)
Optional generate Mip MapsSearch playground for generateMipMaps
Specifies if mipmaps must be generated
Optional generate Stencil BufferSearch playground for generateStencilBuffer
Specifies whether or not a stencil should be allocated in the texture (false by default)
Optional no Color TargetSearch playground for noColorTarget
Specifies that no color target should be bound to the render target (useful if you only want to write to the depth buffer, for eg)
Optional samplesSearch playground for samples
Defines sample count (1 by default)
Optional sampling ModeSearch playground for samplingMode
Defines sampling mode (trilinear by default)
Optional typeSearch playground for type
Defines texture type (int by default)
Optional useSRGBBufferSearch playground for useSRGBBuffer
Creates the RTT in sRGB space
Define options used to create a render target texture