Interface ISceneComponent
Hierarchy
- ISceneComponent
Implemented by
- BoundingBoxRenderer
- DepthPeelingSceneComponent
- DepthRendererSceneComponent
- GamepadSystemSceneComponent
- GeometryBufferRendererSceneComponent
- LayerSceneComponent
- OutlineRenderer
- PhysicsEngineSceneComponent
- PostProcessRenderPipelineManagerSceneComponent
- PrePassRendererSceneComponent
- ProceduralTextureSceneComponent
- SimplicationQueueSceneComponent
- SpriteSceneComponent
Index
Properties
nameSearch playground for name
The name of the component. Each component must have a unique name.
sceneSearch playground for scene
The scene the component belongs to.
Methods
disposeSearch playground for dispose
Disposes the component and the associated ressources.
Returns void
rebuildSearch playground for rebuild
Rebuilds the elements related to this component in case of context lost for instance.
Returns void
registerSearch playground for register
Register the component to one instance of a scene.
Returns void
This represents a scene component.
This is used to decouple the dependency the scene is having on the different workloads like layers, post processes...