Interface IParticleEmitterType
Hierarchy
- IParticleEmitterType
Implemented by
Index
Methods
apply To ShaderSearch playground for applyToShader
Called by the GPUParticleSystem to setup the update shader
Parameters
uboOrEffect: UniformBufferEffectCommonAccessor
defines the update shader
Returns void
build Uniform LayoutSearch playground for buildUniformLayout
Creates the structure of the ubo for this particle emitter
Parameters
ubo: UniformBuffer
ubo to create the structure for
Returns void
cloneSearch playground for clone
Clones the current emitter and returns a copy of it
Returns IParticleEmitterType
the new emitter
get Class NameSearch playground for getClassName
Returns a string representing the class name
Returns string
a string containing the class name
get Effect DefinesSearch playground for getEffectDefines
Returns a string to use to update the GPU particles update shader
Returns string
the effect defines string
parseSearch playground for parse
serializeSearch playground for serialize
Serializes the particle system to a JSON object.
Returns any
the JSON object
start Direction FunctionSearch playground for startDirectionFunction
Called by the particle System when the direction is computed for the created particle.
Parameters
worldMatrix: Matrix
is the world matrix of the particle system
directionToUpdate: Vector3
is the direction vector to update with the result
particle: Particle
is the particle we are computed the direction for
isLocal: boolean
defines if the direction should be set in local space
inverseWorldMatrix: Matrix
defines the inverted world matrix to use if isLocal is false
Returns void
start Position FunctionSearch playground for startPositionFunction
Called by the particle System when the position is computed for the created particle.
Parameters
worldMatrix: Matrix
is the world matrix of the particle system
positionToUpdate: Vector3
is the position vector to update with the result
particle: Particle
is the particle we are computed the position for
isLocal: boolean
defines if the position should be set in local space
Returns void
Particle emitter represents a volume emitting particles. This is the responsibility of the implementation to define the volume shape like cone/sphere/box.