Interface IDisposable
Hierarchy
Implemented by
- AbstractActionManager
- AbstractMesh
- AdvancedDynamicTextureInstrumentation
- AdvancedTimer
- AnimationGroup
- Control3D
- DefaultRenderingPipeline
- DeviceSourceManager
- DracoCompression
- Effect
- EngineInstrumentation
- GLTFFileLoader
- GPUParticleSystem
- GUI3DManager
- GizmoManager
- MeshoptCompression
- MorphTargetManager
- ParticleSystem
- ParticleSystemSet
- PointsCloudSystem
- SceneInstrumentation
- SceneOptimizer
- SolidParticleSystem
- StandardRenderingPipeline
- Style
- UtilityLayerRenderer
- WebXRAbstractMotionController
- WebXRControllerComponent
- WebXREnterExitUI
- WebXRExperienceHelper
- WebXRFeaturesManager
- WebXRHand
- WebXRInput
- WebXRSessionManager
- WorkerPool
Index
Methods
Methods
disposeSearch playground for dispose
Releases all held resources
Returns void
Define an interface for all classes that will hold resources