Class SceneSerializer
Hierarchy
- SceneSerializer
Index
Constructors
Methods
Constructors
constructor
Returns SceneSerializer
Methods
Static Clear CacheSearch playground for ClearCache
Clear cache used by a previous serialization
Returns void
Static SerializeSearch playground for Serialize
Serialize a scene into a JSON compatible object Note that if the current engine does not support synchronous texture reading (like WebGPU), you should use SerializeAsync instead as else you may not retrieve the proper base64 encoded texture data (when using the Texture.ForceSerializeBuffers flag)
Parameters
scene: Scene
defines the scene to serialize
Returns any
a JSON compatible object
Static Serialize AsyncSearch playground for SerializeAsync
Serialize a scene into a JSON compatible object
Parameters
scene: Scene
defines the scene to serialize
Returns Promise<any>
a JSON promise compatible object
Static Serialize MeshSearch playground for SerializeMesh
Serialize a mesh into a JSON compatible object
Parameters
toSerialize: any
defines the mesh to serialize
Optional withParents: boolean
defines if parents must be serialized as well
Optional withChildren: boolean
defines if children must be serialized as well
Returns any
a JSON compatible object
Class used to serialize a scene into a string