Class PostProcessRenderPipeline
Hierarchy
Index
Constructors
Properties
Accessors
Methods
Constructors
constructor
Initializes a PostProcessRenderPipeline
Parameters
_engine: Engine
engine to add the pipeline to
name: string
name of the pipeline
Returns PostProcessRenderPipeline
Properties
inspectable Custom PropertiesSearch playground for inspectableCustomProperties
List of inspectable custom properties (used by the Inspector)
Accessors
cameras
Gets the list of attached cameras
Returns Camera[]
is Supported
If all the render effects in the pipeline are supported
Returns boolean
name
Gets pipeline name
Returns string
Methods
add EffectSearch playground for addEffect
Adds an effect to the pipeline
Parameters
renderEffect: PostProcessRenderEffect
the effect to add
Returns void
disposeSearch playground for dispose
Disposes of the pipeline
Returns void
get Class NameSearch playground for getClassName
Gets the class name
Returns string
"PostProcessRenderPipeline"
set Pre Pass RendererSearch playground for setPrePassRenderer
Sets the required values to the prepass renderer.
Parameters
prePassRenderer: PrePassRenderer
defines the prepass renderer to setup.
Returns boolean
true if the pre pass is needed.
PostProcessRenderPipeline
https://doc.babylonjs.com/how_to/how_to_use_postprocessrenderpipeline