Class PlayAnimationAction
Hierarchy
- Action
- PlayAnimationAction
Index
Constructors
constructor
Instantiate the action
Parameters
triggerOptions: any
defines the trigger options
target: any
defines the target animation or animation name
from: number
defines from where the animation should start (animation frame)
to: number
defines where the animation should stop (animation frame)
Optional loop: boolean
defines if the animation should loop or stop after the first play
Optional condition: Condition
defines the trigger related conditions
Returns PlayAnimationAction
Properties
fromSearch playground for from
Where the animation should start (animation frame)
Optional loopSearch playground for loop
Define if the animation should loop or stop after the first play.
on Before Execute ObservableSearch playground for onBeforeExecuteObservable
An event triggered prior to action being executed.
toSearch playground for to
Where the animation should stop (animation frame)
triggerSearch playground for trigger
Trigger for the action
trigger OptionsSearch playground for triggerOptions
the trigger, with or without parameters, for the action
Methods
executeSearch playground for execute
Execute the action and play the animation.
Returns void
get Trigger ParameterSearch playground for getTriggerParameter
Gets the trigger parameter
Returns any
the trigger parameter
serializeSearch playground for serialize
Serializes the actions and its related information.
Parameters
parent: any
defines the object to serialize in
Returns any
the serialized object
set Trigger ParameterSearch playground for setTriggerParameter
Sets the trigger parameter
Parameters
value: any
defines the new trigger parameter
Returns void
skip To Next Active ActionSearch playground for skipToNextActiveAction
Skips to next active action
Returns void
This defines an action responsible to start an animation once triggered.
https://doc.babylonjs.com/how_to/how_to_use_actions