Class FreeCameraKeyboardMoveInput
Hierarchy
- FreeCameraKeyboardMoveInput
Implements
Index
Constructors
constructor
Returns FreeCameraKeyboardMoveInput
Properties
cameraSearch playground for camera
Defines the camera the input is attached to.
keys DownSearch playground for keysDown
Gets or Set the list of keyboard keys used to control the backward move of the camera.
keys DownwardSearch playground for keysDownward
Gets or Set the list of keyboard keys used to control the downward move of the camera.
keys LeftSearch playground for keysLeft
Gets or Set the list of keyboard keys used to control the left strafe move of the camera.
keys RightSearch playground for keysRight
Gets or Set the list of keyboard keys used to control the right strafe move of the camera.
keys Rotate LeftSearch playground for keysRotateLeft
Gets or Set the list of keyboard keys used to control the left rotation move of the camera.
keys Rotate RightSearch playground for keysRotateRight
Gets or Set the list of keyboard keys used to control the right rotation move of the camera.
keys UpSearch playground for keysUp
Gets or Set the list of keyboard keys used to control the forward move of the camera.
keys UpwardSearch playground for keysUpward
Gets or Set the list of keyboard keys used to control the upward move of the camera.
rotation SpeedSearch playground for rotationSpeed
Defines the pointer angular sensibility along the X and Y axis or how fast is the camera rotating.
Methods
attach ControlSearch playground for attachControl
Attach the input controls to a specific dom element to get the input from.
Parameters
Optional noPreventDefault: boolean
Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
Returns void
check InputsSearch playground for checkInputs
Update the current camera state depending on the inputs that have been used this frame. This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.
Returns void
detach ControlSearch playground for detachControl
Detach the current controls from the specified dom element.
Returns void
get Class NameSearch playground for getClassName
Gets the class name of the current input.
Returns string
the class name
get Simple NameSearch playground for getSimpleName
Get the friendly name associated with the input class.
Returns string
the input friendly name
Manage the keyboard inputs to control the movement of a free camera.
https://doc.babylonjs.com/how_to/customizing_camera_inputs