Class ExecuteCodeAction
Hierarchy
- Action
- ExecuteCodeAction
Index
Constructors
constructor
Instantiate the action
Parameters
triggerOptions: any
defines the trigger options
func: ((evt: ActionEvent) => void)
defines the callback function to run
Parameters
evt: ActionEvent
Returns void
Optional condition: Condition
defines the trigger related conditions
Returns ExecuteCodeAction
Properties
funcSearch playground for func
Type declaration
The callback function to run.
Parameters
evt: ActionEvent
Returns void
on Before Execute ObservableSearch playground for onBeforeExecuteObservable
An event triggered prior to action being executed.
triggerSearch playground for trigger
Trigger for the action
trigger OptionsSearch playground for triggerOptions
the trigger, with or without parameters, for the action
Methods
executeSearch playground for execute
Execute the action and run the attached code.
Parameters
evt: ActionEvent
Returns void
get Trigger ParameterSearch playground for getTriggerParameter
Gets the trigger parameter
Returns any
the trigger parameter
serializeSearch playground for serialize
Serialize placeholder for child classes
Parameters
parent: any
of child
Returns any
the serialized object
set Trigger ParameterSearch playground for setTriggerParameter
Sets the trigger parameter
Parameters
value: any
defines the new trigger parameter
Returns void
skip To Next Active ActionSearch playground for skipToNextActiveAction
Skips to next active action
Returns void
This defines an action responsible to run code (external event) once triggered.
https://doc.babylonjs.com/how_to/how_to_use_actions