Class Constants
Hierarchy
- Constants
Index
Constructors
Properties
- ACTION_
Nothing Trigger - ACTION_
On Center Pick Trigger - ACTION_
On Double Pick Trigger - ACTION_
On Every Frame Trigger - ACTION_
On Intersection Enter Trigger - ACTION_
On Intersection Exit Trigger - ACTION_
On Key Down Trigger - ACTION_
On Key Up Trigger - ACTION_
On Left Pick Trigger - ACTION_
On Long Press Trigger - ACTION_
On Pick Down Trigger - ACTION_
On Pick Out Trigger - ACTION_
On Pick Trigger - ACTION_
On Pick Up Trigger - ACTION_
On Pointer Out Trigger - ACTION_
On Pointer Over Trigger - ACTION_
On Right Pick Trigger - ALPHA_
ADD - ALPHA_
ALPHATOCOLOR - ALPHA_
COMBINE - ALPHA_
DISABLE - ALPHA_
EQUATION_ ADD - ALPHA_
EQUATION_ DARKEN - ALPHA_
EQUATION_ MAX - ALPHA_
EQUATION_ MIN - ALPHA_
EQUATION_ REVERSE_ SUBTRACT - ALPHA_
EQUATION_ SUBSTRACT - ALPHA_
EXCLUSION - ALPHA_
INTERPOLATE - ALPHA_
LAYER_ ACCUMULATE - ALPHA_
MAXIMIZED - ALPHA_
MULTIPLY - ALPHA_
ONEONE - ALPHA_
ONEONE_ ONEONE - ALPHA_
ONEONE_ ONEZERO - ALPHA_
PREMULTIPLIED - ALPHA_
PREMULTIPLIED_ PORTERDUFF - ALPHA_
REVERSEONEMINUS - ALPHA_
SCREENMODE - ALPHA_
SRC_ DSTONEMINUSSRCALPHA - ALPHA_
SUBTRACT - ALWAYS
- BUFFER_
CREATIONFLAG_ INDEX - BUFFER_
CREATIONFLAG_ READ - BUFFER_
CREATIONFLAG_ READWRITE - BUFFER_
CREATIONFLAG_ STORAGE - BUFFER_
CREATIONFLAG_ UNIFORM - BUFFER_
CREATIONFLAG_ VERTEX - BUFFER_
CREATIONFLAG_ WRITE - DECR
- DECR_
WRAP - DELAYLOADSTATE_
LOADED - DELAYLOADSTATE_
LOADING - DELAYLOADSTATE_
NONE - DELAYLOADSTATE_
NOTLOADED - EQUAL
- FOVMODE_
HORIZONTAL_ FIXED - FOVMODE_
VERTICAL_ FIXED - GEQUAL
- GL_
ALPHA_ EQUATION_ ADD - GL_
ALPHA_ EQUATION_ MAX - GL_
ALPHA_ EQUATION_ MIN - GL_
ALPHA_ EQUATION_ REVERSE_ SUBTRACT - GL_
ALPHA_ EQUATION_ SUBTRACT - GL_
ALPHA_ FUNCTION_ CONSTANT_ ALPHA - GL_
ALPHA_ FUNCTION_ CONSTANT_ COLOR - GL_
ALPHA_ FUNCTION_ DST_ ALPHA - GL_
ALPHA_ FUNCTION_ DST_ COLOR - GL_
ALPHA_ FUNCTION_ ONE_ MINUS_ CONSTANT_ ALPHA - GL_
ALPHA_ FUNCTION_ ONE_ MINUS_ CONSTANT_ COLOR - GL_
ALPHA_ FUNCTION_ ONE_ MINUS_ DST_ ALPHA - GL_
ALPHA_ FUNCTION_ ONE_ MINUS_ DST_ COLOR - GL_
ALPHA_ FUNCTION_ ONE_ MINUS_ SRC_ ALPHA - GL_
ALPHA_ FUNCTION_ ONE_ MINUS_ SRC_ COLOR - GL_
ALPHA_ FUNCTION_ SRC - GL_
ALPHA_ FUNCTION_ SRC_ ALPHA - GL_
ALPHA_ FUNCTION_ SRC_ ALPHA_ SATURATED - GREATER
- INCR
- INCR_
WRAP - INPUT_
ALT_ KEY - INPUT_
CTRL_ KEY - INPUT_
META_ KEY1 - INPUT_
META_ KEY2 - INPUT_
META_ KEY3 - INPUT_
SHIFT_ KEY - INVERT
- KEEP
- LEQUAL
- LESS
- MATERIAL_
All Dirty Flag - MATERIAL_
Attributes Dirty Flag - MATERIAL_
Clock Wise Side Orientation - MATERIAL_
Counter Clock Wise Side Orientation - MATERIAL_
Fresnel Dirty Flag - MATERIAL_
Light Dirty Flag - MATERIAL_
Line List Draw Mode - MATERIAL_
Line Loop Draw Mode - MATERIAL_
Line Strip Draw Mode - MATERIAL_
Misc Dirty Flag - MATERIAL_
Point Fill Mode - MATERIAL_
Point List Draw Mode - MATERIAL_
Pre Pass Dirty Flag - MATERIAL_
Texture Dirty Flag - MATERIAL_
Triangle Fan Draw Mode - MATERIAL_
Triangle Fill Mode - MATERIAL_
Triangle Strip Draw Mode - MATERIAL_
Wire Frame Fill Mode - MAX_
SUPPORTED_ UV_ SETS - MESHES_
CULLINGSTRATEGY_ BOUNDINGSPHERE_ ONLY - MESHES_
CULLINGSTRATEGY_ OPTIMISTIC_ INCLUSION - MESHES_
CULLINGSTRATEGY_ OPTIMISTIC_ INCLUSION_ THEN_ BSPHERE_ ONLY - MESHES_
CULLINGSTRATEGY_ STANDARD - NEVER
- NOTEQUAL
- ORTHOGRAPHIC_
CAMERA - PARTICLES_
BILLBOARDMODE_ ALL - PARTICLES_
BILLBOARDMODE_ STRETCHED - PARTICLES_
BILLBOARDMODE_ Y - PERSPECTIVE_
CAMERA - PREPASS_
ALBEDO_ SQRT_ TEXTURE_ TYPE - PREPASS_
COLOR_ TEXTURE_ TYPE - PREPASS_
DEPTH_ TEXTURE_ TYPE - PREPASS_
IRRADIANCE_ TEXTURE_ TYPE - PREPASS_
NORMAL_ TEXTURE_ TYPE - PREPASS_
POSITION_ TEXTURE_ TYPE - PREPASS_
REFLECTIVITY_ TEXTURE_ TYPE - PREPASS_
VELOCITY_ TEXTURE_ TYPE - REPLACE
- RIG_
MODE_ CUSTOM - RIG_
MODE_ NONE - RIG_
MODE_ STEREOSCOPIC_ ANAGLYPH - RIG_
MODE_ STEREOSCOPIC_ INTERLACED - RIG_
MODE_ STEREOSCOPIC_ OVERUNDER - RIG_
MODE_ STEREOSCOPIC_ SIDEBYSIDE_ CROSSEYED - RIG_
MODE_ STEREOSCOPIC_ SIDEBYSIDE_ PARALLEL - RIG_
MODE_ VR - RIG_
MODE_ WEBVR - SCALEMODE_
CEILING - SCALEMODE_
FLOOR - SCALEMODE_
NEAREST - SCENELOADER_
DETAILED_ LOGGING - SCENELOADER_
MINIMAL_ LOGGING - SCENELOADER_
NO_ LOGGING - SCENELOADER_
SUMMARY_ LOGGING - SNAPSHOTRENDERING_
FAST - SNAPSHOTRENDERING_
STANDARD - Snippet
Url - TEXTUREFORMAT_
ALPHA - TEXTUREFORMAT_
BGRA - TEXTUREFORMAT_
COMPRESSED_ RGB8_ ETC2 - TEXTUREFORMAT_
COMPRESSED_ RGB8_ PUNCHTHROUGH_ ALPHA1_ ETC2 - TEXTUREFORMAT_
COMPRESSED_ RGBA8_ ETC2_ EAC - TEXTUREFORMAT_
COMPRESSED_ RGBA_ ASTC_ 4x4 - TEXTUREFORMAT_
COMPRESSED_ RGBA_ BPTC_ UNORM - TEXTUREFORMAT_
COMPRESSED_ RGBA_ S3TC_ DXT1 - TEXTUREFORMAT_
COMPRESSED_ RGBA_ S3TC_ DXT3 - TEXTUREFORMAT_
COMPRESSED_ RGBA_ S3TC_ DXT5 - TEXTUREFORMAT_
COMPRESSED_ RGB_ BPTC_ SIGNED_ FLOAT - TEXTUREFORMAT_
COMPRESSED_ RGB_ BPTC_ UNSIGNED_ FLOAT - TEXTUREFORMAT_
COMPRESSED_ RGB_ ETC1_ WEBGL - TEXTUREFORMAT_
COMPRESSED_ RGB_ S3TC_ DXT1 - TEXTUREFORMAT_
COMPRESSED_ SRGB8_ ALPHA8_ ASTC_ 4x4_ KHR - TEXTUREFORMAT_
COMPRESSED_ SRGB8_ ALPHA8_ ETC2_ EAC - TEXTUREFORMAT_
COMPRESSED_ SRGB8_ ETC2 - TEXTUREFORMAT_
COMPRESSED_ SRGB8_ PUNCHTHROUGH_ ALPHA1_ ETC2 - TEXTUREFORMAT_
COMPRESSED_ SRGB_ ALPHA_ BPTC_ UNORM - TEXTUREFORMAT_
COMPRESSED_ SRGB_ ALPHA_ S3TC_ DXT1_ EXT - TEXTUREFORMAT_
COMPRESSED_ SRGB_ ALPHA_ S3TC_ DXT3_ EXT - TEXTUREFORMAT_
COMPRESSED_ SRGB_ ALPHA_ S3TC_ DXT5_ EXT - TEXTUREFORMAT_
COMPRESSED_ SRGB_ S3TC_ DXT1_ EXT - TEXTUREFORMAT_
DEPTH16 - TEXTUREFORMAT_
DEPTH24 - TEXTUREFORMAT_
DEPTH24UNORM_ STENCIL8 - TEXTUREFORMAT_
DEPTH24_ STENCIL8 - TEXTUREFORMAT_
DEPTH32FLOAT_ STENCIL8 - TEXTUREFORMAT_
DEPTH32_ FLOAT - TEXTUREFORMAT_
LUMINANCE - TEXTUREFORMAT_
LUMINANCE_ ALPHA - TEXTUREFORMAT_
R - TEXTUREFORMAT_
RED - TEXTUREFORMAT_
RED_ INTEGER - TEXTUREFORMAT_
RG - TEXTUREFORMAT_
RGB - TEXTUREFORMAT_
RGBA - TEXTUREFORMAT_
RGBA_ INTEGER - TEXTUREFORMAT_
RGB_ INTEGER - TEXTUREFORMAT_
RG_ INTEGER - TEXTUREFORMAT_
R_ INTEGER - TEXTURETYPE_
BYTE - TEXTURETYPE_
FLOAT - TEXTURETYPE_
FLOAT_ 32_ UNSIGNED_ INT_ 24_ 8_ REV - TEXTURETYPE_
HALF_ FLOAT - TEXTURETYPE_
INT - TEXTURETYPE_
SHORT - TEXTURETYPE_
UNDEFINED - TEXTURETYPE_
UNSIGNED_ BYTE - TEXTURETYPE_
UNSIGNED_ INT - TEXTURETYPE_
UNSIGNED_ INTEGER - TEXTURETYPE_
UNSIGNED_ INT_ 10 F_ 11 F_ 11 F_ REV - TEXTURETYPE_
UNSIGNED_ INT_ 24_ 8 - TEXTURETYPE_
UNSIGNED_ INT_ 2_ 10_ 10_ 10_ REV - TEXTURETYPE_
UNSIGNED_ INT_ 5_ 9_ 9_ 9_ REV - TEXTURETYPE_
UNSIGNED_ SHORT - TEXTURETYPE_
UNSIGNED_ SHORT_ 4_ 4_ 4_ 4 - TEXTURETYPE_
UNSIGNED_ SHORT_ 5_ 5_ 5_ 1 - TEXTURETYPE_
UNSIGNED_ SHORT_ 5_ 6_ 5 - TEXTURE_
BILINEAR_ SAMPLINGMODE - TEXTURE_
CLAMP_ ADDRESSMODE - TEXTURE_
CREATIONFLAG_ STORAGE - TEXTURE_
CUBIC_ MODE - TEXTURE_
EQUIRECTANGULAR_ MODE - TEXTURE_
EXPLICIT_ MODE - TEXTURE_
FILTERING_ QUALITY_ HIGH - TEXTURE_
FILTERING_ QUALITY_ LOW - TEXTURE_
FILTERING_ QUALITY_ MEDIUM - TEXTURE_
FILTERING_ QUALITY_ OFFLINE - TEXTURE_
FIXED_ EQUIRECTANGULAR_ MIRRORED_ MODE - TEXTURE_
FIXED_ EQUIRECTANGULAR_ MODE - TEXTURE_
INVCUBIC_ MODE - TEXTURE_
LINEAR_ LINEAR - TEXTURE_
LINEAR_ LINEAR_ MIPLINEAR - TEXTURE_
LINEAR_ LINEAR_ MIPNEAREST - TEXTURE_
LINEAR_ NEAREST - TEXTURE_
LINEAR_ NEAREST_ MIPLINEAR - TEXTURE_
LINEAR_ NEAREST_ MIPNEAREST - TEXTURE_
MIRROR_ ADDRESSMODE - TEXTURE_
NEAREST_ LINEAR - TEXTURE_
NEAREST_ LINEAR_ MIPLINEAR - TEXTURE_
NEAREST_ LINEAR_ MIPNEAREST - TEXTURE_
NEAREST_ NEAREST - TEXTURE_
NEAREST_ NEAREST_ MIPLINEAR - TEXTURE_
NEAREST_ NEAREST_ MIPNEAREST - TEXTURE_
NEAREST_ SAMPLINGMODE - TEXTURE_
PLANAR_ MODE - TEXTURE_
PROJECTION_ MODE - TEXTURE_
SKYBOX_ MODE - TEXTURE_
SPHERICAL_ MODE - TEXTURE_
TRILINEAR_ SAMPLINGMODE - TEXTURE_
WRAP_ ADDRESSMODE - ZERO
Constructors
constructor
Returns Constants
Properties
Static Readonly ACTION_ Nothing TriggerSearch playground for ACTION_NothingTrigger
Nothing
Static Readonly ACTION_ On Center Pick TriggerSearch playground for ACTION_OnCenterPickTrigger
On center pick
Static Readonly ACTION_ On Double Pick TriggerSearch playground for ACTION_OnDoublePickTrigger
On double pick
Static Readonly ACTION_ On Every Frame TriggerSearch playground for ACTION_OnEveryFrameTrigger
On every frame
Static Readonly ACTION_ On Intersection Enter TriggerSearch playground for ACTION_OnIntersectionEnterTrigger
On intersection enter
Static Readonly ACTION_ On Intersection Exit TriggerSearch playground for ACTION_OnIntersectionExitTrigger
On intersection exit
Static Readonly ACTION_ On Key Down TriggerSearch playground for ACTION_OnKeyDownTrigger
On key down
Static Readonly ACTION_ On Key Up TriggerSearch playground for ACTION_OnKeyUpTrigger
On key up
Static Readonly ACTION_ On Left Pick TriggerSearch playground for ACTION_OnLeftPickTrigger
On left pick
Static Readonly ACTION_ On Long Press TriggerSearch playground for ACTION_OnLongPressTrigger
On long press
Static Readonly ACTION_ On Pick Down TriggerSearch playground for ACTION_OnPickDownTrigger
On pick down
Static Readonly ACTION_ On Pick Out TriggerSearch playground for ACTION_OnPickOutTrigger
On pick out. This trigger will only be raised if you also declared a OnPickDown
Static Readonly ACTION_ On Pick TriggerSearch playground for ACTION_OnPickTrigger
On pick
Static Readonly ACTION_ On Pick Up TriggerSearch playground for ACTION_OnPickUpTrigger
On pick up
Static Readonly ACTION_ On Pointer Out TriggerSearch playground for ACTION_OnPointerOutTrigger
On pointer out
Static Readonly ACTION_ On Pointer Over TriggerSearch playground for ACTION_OnPointerOverTrigger
On pointer over
Static Readonly ACTION_ On Right Pick TriggerSearch playground for ACTION_OnRightPickTrigger
On right pick
Static Readonly ALPHA_ ADDSearch playground for ALPHA_ADD
Defines that alpha blending is SRC ALPHA * SRC + DEST
Static Readonly ALPHA_ ALPHATOCOLORSearch playground for ALPHA_ALPHATOCOLOR
Defines that alpha blending is SRC * DST ALPHA + DST Alpha will be set to 0
Static Readonly ALPHA_ COMBINESearch playground for ALPHA_COMBINE
Defines that alpha blending is SRC ALPHA * SRC + (1 - SRC ALPHA) * DEST
Static Readonly ALPHA_ DISABLESearch playground for ALPHA_DISABLE
Defines that alpha blending is disabled
Static Readonly ALPHA_ EQUATION_ ADDSearch playground for ALPHA_EQUATION_ADD
Defines that alpha blending equation a SUM
Static Readonly ALPHA_ EQUATION_ DARKENSearch playground for ALPHA_EQUATION_DARKEN
Defines that alpha blending equation a DARKEN operation: It takes the min of the src and sums the alpha channels.
Static Readonly ALPHA_ EQUATION_ MAXSearch playground for ALPHA_EQUATION_MAX
Defines that alpha blending equation a MAX operation
Static Readonly ALPHA_ EQUATION_ MINSearch playground for ALPHA_EQUATION_MIN
Defines that alpha blending equation a MIN operation
Static Readonly ALPHA_ EQUATION_ REVERSE_ SUBTRACTSearch playground for ALPHA_EQUATION_REVERSE_SUBTRACT
Defines that alpha blending equation a REVERSE SUBSTRACTION
Static Readonly ALPHA_ EQUATION_ SUBSTRACTSearch playground for ALPHA_EQUATION_SUBSTRACT
Defines that alpha blending equation a SUBSTRACTION
Static Readonly ALPHA_ EXCLUSIONSearch playground for ALPHA_EXCLUSION
Defines that alpha blending is SRC * (1 - DST) + DST * (1 - SRC) Alpha will be set to DST ALPHA
Static Readonly ALPHA_ INTERPOLATESearch playground for ALPHA_INTERPOLATE
Defines that alpha blending is CST * SRC + (1 - CST) * DEST
Static Readonly ALPHA_ LAYER_ ACCUMULATESearch playground for ALPHA_LAYER_ACCUMULATE
Defines that alpha blending is SRC * SRC ALPHA + DST * (1 - SRC ALPHA) Alpha will be set to SRC ALPHA + (1 - SRC ALPHA) * DST ALPHA
Static Readonly ALPHA_ MAXIMIZEDSearch playground for ALPHA_MAXIMIZED
Defines that alpha blending is SRC ALPHA * SRC + (1 - SRC) * DEST
Static Readonly ALPHA_ MULTIPLYSearch playground for ALPHA_MULTIPLY
Defines that alpha blending is SRC * DEST
Static Readonly ALPHA_ ONEONESearch playground for ALPHA_ONEONE
Defines that alpha blending is SRC + DEST
Static Readonly ALPHA_ ONEONE_ ONEONESearch playground for ALPHA_ONEONE_ONEONE
Defines that alpha blending is SRC + DST Alpha will be set to SRC ALPHA + DST ALPHA
Static Readonly ALPHA_ ONEONE_ ONEZEROSearch playground for ALPHA_ONEONE_ONEZERO
Defines that alpha blending is SRC + DST Alpha will be set to SRC ALPHA
Static Readonly ALPHA_ PREMULTIPLIEDSearch playground for ALPHA_PREMULTIPLIED
Defines that alpha blending is SRC + (1 - SRC ALPHA) * DEST
Static Readonly ALPHA_ PREMULTIPLIED_ PORTERDUFFSearch playground for ALPHA_PREMULTIPLIED_PORTERDUFF
Defines that alpha blending is SRC + (1 - SRC ALPHA) * DEST Alpha will be set to (1 - SRC ALPHA) * DEST ALPHA
Static Readonly ALPHA_ REVERSEONEMINUSSearch playground for ALPHA_REVERSEONEMINUS
Defines that alpha blending is SRC * (1 - DST) + DST * (1 - SRC)
Static Readonly ALPHA_ SCREENMODESearch playground for ALPHA_SCREENMODE
Defines that alpha blending is SRC + (1 - SRC) * DEST Alpha will be set to SRC ALPHA + (1 - SRC ALPHA) * DEST ALPHA
Static Readonly ALPHA_ SRC_ DSTONEMINUSSRCALPHASearch playground for ALPHA_SRC_DSTONEMINUSSRCALPHA
Defines that alpha blending is SRC + DST * (1 - SRC ALPHA) Alpha will be set to SRC ALPHA + DST ALPHA * (1 - SRC ALPHA)
Static Readonly ALPHA_ SUBTRACTSearch playground for ALPHA_SUBTRACT
Defines that alpha blending is DEST - SRC * DEST
Static Readonly ALWAYSSearch playground for ALWAYS
Passed to depthFunction or stencilFunction to specify depth or stencil tests will always pass. i.e. Pixels will be drawn in the order they are drawn
Static Readonly BUFFER_ CREATIONFLAG_ INDEXSearch playground for BUFFER_CREATIONFLAG_INDEX
Flag to create a buffer suitable to be used as an index buffer
Static Readonly BUFFER_ CREATIONFLAG_ READSearch playground for BUFFER_CREATIONFLAG_READ
Flag to create a readable buffer (the buffer can be the source of a copy)
Static Readonly BUFFER_ CREATIONFLAG_ READWRITESearch playground for BUFFER_CREATIONFLAG_READWRITE
Flag to create a readable and writable buffer
Static Readonly BUFFER_ CREATIONFLAG_ STORAGESearch playground for BUFFER_CREATIONFLAG_STORAGE
Flag to create a buffer suitable to be used as a storage buffer
Static Readonly BUFFER_ CREATIONFLAG_ UNIFORMSearch playground for BUFFER_CREATIONFLAG_UNIFORM
Flag to create a buffer suitable to be used as a uniform buffer
Static Readonly BUFFER_ CREATIONFLAG_ VERTEXSearch playground for BUFFER_CREATIONFLAG_VERTEX
Flag to create a buffer suitable to be used as a vertex buffer
Static Readonly BUFFER_ CREATIONFLAG_ WRITESearch playground for BUFFER_CREATIONFLAG_WRITE
Flag to create a writable buffer (the buffer can be the destination of a copy)
Static Readonly DECRSearch playground for DECR
Passed to stencilOperation to specify that stencil value must be decremented
Static Readonly DECR_ WRAPSearch playground for DECR_WRAP
Passed to stencilOperation to specify that stencil value must be decremented with wrapping
Static Readonly DELAYLOADSTATE_ LOADEDSearch playground for DELAYLOADSTATE_LOADED
Defines that the resource was successfully delay loaded
Static Readonly DELAYLOADSTATE_ LOADINGSearch playground for DELAYLOADSTATE_LOADING
Defines that the resource is currently delay loading
Static Readonly DELAYLOADSTATE_ NONESearch playground for DELAYLOADSTATE_NONE
Defines that the resource is not delayed
Static Readonly DELAYLOADSTATE_ NOTLOADEDSearch playground for DELAYLOADSTATE_NOTLOADED
Defines that the resource is delayed and has not started loading
Static Readonly EQUALSearch playground for EQUAL
Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is equals to the stored value
Static Readonly FOVMODE_ HORIZONTAL_ FIXEDSearch playground for FOVMODE_HORIZONTAL_FIXED
This setting aligns the left and right bounds of the viewport to the left and right bounds of the camera frustum.
Static Readonly FOVMODE_ VERTICAL_ FIXEDSearch playground for FOVMODE_VERTICAL_FIXED
This is the default FOV mode for perspective cameras. This setting aligns the upper and lower bounds of the viewport to the upper and lower bounds of the camera frustum.
Static Readonly GEQUALSearch playground for GEQUAL
Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than or equal to the stored value
Static Readonly GL_ ALPHA_ EQUATION_ ADDSearch playground for GL_ALPHA_EQUATION_ADD
Alpha blend equation: ADD
Static Readonly GL_ ALPHA_ EQUATION_ MAXSearch playground for GL_ALPHA_EQUATION_MAX
Alpha equation: MAX
Static Readonly GL_ ALPHA_ EQUATION_ MINSearch playground for GL_ALPHA_EQUATION_MIN
Alpha equation: MIN
Static Readonly GL_ ALPHA_ EQUATION_ REVERSE_ SUBTRACTSearch playground for GL_ALPHA_EQUATION_REVERSE_SUBTRACT
Alpha equation: REVERSE_SUBTRACT
Static Readonly GL_ ALPHA_ EQUATION_ SUBTRACTSearch playground for GL_ALPHA_EQUATION_SUBTRACT
Alpha equation: SUBTRACT
Static Readonly GL_ ALPHA_ FUNCTION_ CONSTANT_ ALPHASearch playground for GL_ALPHA_FUNCTION_CONSTANT_ALPHA
Alpha blend function: CONSTANT_ALPHA
Static Readonly GL_ ALPHA_ FUNCTION_ CONSTANT_ COLORSearch playground for GL_ALPHA_FUNCTION_CONSTANT_COLOR
Alpha blend function: CONSTANT
Static Readonly GL_ ALPHA_ FUNCTION_ DST_ ALPHASearch playground for GL_ALPHA_FUNCTION_DST_ALPHA
Alpha blend function: DST_ALPHA
Static Readonly GL_ ALPHA_ FUNCTION_ DST_ COLORSearch playground for GL_ALPHA_FUNCTION_DST_COLOR
Alpha blend function: ONE_MINUS_DST
Static Readonly GL_ ALPHA_ FUNCTION_ ONE_ MINUS_ CONSTANT_ ALPHASearch playground for GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_ALPHA
Alpha blend function: ONE_MINUS_CONSTANT_ALPHA
Static Readonly GL_ ALPHA_ FUNCTION_ ONE_ MINUS_ CONSTANT_ COLORSearch playground for GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_COLOR
Alpha blend function: ONE_MINUS_CONSTANT
Static Readonly GL_ ALPHA_ FUNCTION_ ONE_ MINUS_ DST_ ALPHASearch playground for GL_ALPHA_FUNCTION_ONE_MINUS_DST_ALPHA
Alpha blend function: ONE_MINUS_DST_ALPHA
Static Readonly GL_ ALPHA_ FUNCTION_ ONE_ MINUS_ DST_ COLORSearch playground for GL_ALPHA_FUNCTION_ONE_MINUS_DST_COLOR
Alpha blend function: ONE_MINUS_DST
Static Readonly GL_ ALPHA_ FUNCTION_ ONE_ MINUS_ SRC_ ALPHASearch playground for GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA
Alpha blend function: ONE_MINUS_SRC_ALPHA
Static Readonly GL_ ALPHA_ FUNCTION_ ONE_ MINUS_ SRC_ COLORSearch playground for GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR
Alpha blend function: ONE_MINUS_SRC
Static Readonly GL_ ALPHA_ FUNCTION_ SRCSearch playground for GL_ALPHA_FUNCTION_SRC
Alpha blend function: SRC
Static Readonly GL_ ALPHA_ FUNCTION_ SRC_ ALPHASearch playground for GL_ALPHA_FUNCTION_SRC_ALPHA
Alpha blend function: SRC_ALPHA
Static Readonly GL_ ALPHA_ FUNCTION_ SRC_ ALPHA_ SATURATEDSearch playground for GL_ALPHA_FUNCTION_SRC_ALPHA_SATURATED
Alpha blend function: SRC_ALPHA_SATURATED
Static Readonly GREATERSearch playground for GREATER
Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than the stored value
Static Readonly INCRSearch playground for INCR
Passed to stencilOperation to specify that stencil value must be incremented
Static Readonly INCR_ WRAPSearch playground for INCR_WRAP
Passed to stencilOperation to specify that stencil value must be incremented with wrapping
Static Readonly INPUT_ ALT_ KEYSearch playground for INPUT_ALT_KEY
Constant used as key code for Alt key
Static Readonly INPUT_ CTRL_ KEYSearch playground for INPUT_CTRL_KEY
Constant used as key code for Ctrl key
Static Readonly INPUT_ META_ KEY1Search playground for INPUT_META_KEY1
Constant used as key code for Meta key (Left Win, Left Cmd)
Static Readonly INPUT_ META_ KEY2Search playground for INPUT_META_KEY2
Constant used as key code for Meta key (Right Win)
Static Readonly INPUT_ META_ KEY3Search playground for INPUT_META_KEY3
Constant used as key code for Meta key (Right Win, Right Cmd)
Static Readonly INPUT_ SHIFT_ KEYSearch playground for INPUT_SHIFT_KEY
Constant used as key code for Shift key
Static Readonly INVERTSearch playground for INVERT
Passed to stencilOperation to specify that stencil value must be inverted
Static Readonly KEEPSearch playground for KEEP
Passed to stencilOperation to specify that stencil value must be kept
Static Readonly LEQUALSearch playground for LEQUAL
Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than or equal to the stored value
Static Readonly LESSSearch playground for LESS
Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than the stored value
Static Readonly MATERIAL_ All Dirty FlagSearch playground for MATERIAL_AllDirtyFlag
The all dirty flag value
Static Readonly MATERIAL_ Attributes Dirty FlagSearch playground for MATERIAL_AttributesDirtyFlag
The dirty attribute flag value
Static Readonly MATERIAL_ Clock Wise Side OrientationSearch playground for MATERIAL_ClockWiseSideOrientation
Stores the clock-wise side orientation
Static Readonly MATERIAL_ Counter Clock Wise Side OrientationSearch playground for MATERIAL_CounterClockWiseSideOrientation
Stores the counter clock-wise side orientation
Static Readonly MATERIAL_ Fresnel Dirty FlagSearch playground for MATERIAL_FresnelDirtyFlag
The dirty fresnel flag value
Static Readonly MATERIAL_ Light Dirty FlagSearch playground for MATERIAL_LightDirtyFlag
The dirty light flag value
Static Readonly MATERIAL_ Line List Draw ModeSearch playground for MATERIAL_LineListDrawMode
Returns the line list draw mode
Static Readonly MATERIAL_ Line Loop Draw ModeSearch playground for MATERIAL_LineLoopDrawMode
Returns the line loop draw mode
Static Readonly MATERIAL_ Line Strip Draw ModeSearch playground for MATERIAL_LineStripDrawMode
Returns the line strip draw mode
Static Readonly MATERIAL_ Misc Dirty FlagSearch playground for MATERIAL_MiscDirtyFlag
The dirty misc flag value
Static Readonly MATERIAL_ Point Fill ModeSearch playground for MATERIAL_PointFillMode
Returns the point fill mode
Static Readonly MATERIAL_ Point List Draw ModeSearch playground for MATERIAL_PointListDrawMode
Returns the point list draw mode
Static Readonly MATERIAL_ Pre Pass Dirty FlagSearch playground for MATERIAL_PrePassDirtyFlag
The dirty prepass flag value
Static Readonly MATERIAL_ Texture Dirty FlagSearch playground for MATERIAL_TextureDirtyFlag
The dirty texture flag value
Static Readonly MATERIAL_ Triangle Fan Draw ModeSearch playground for MATERIAL_TriangleFanDrawMode
Returns the triangle fan draw mode
Static Readonly MATERIAL_ Triangle Fill ModeSearch playground for MATERIAL_TriangleFillMode
Returns the triangle fill mode
Static Readonly MATERIAL_ Triangle Strip Draw ModeSearch playground for MATERIAL_TriangleStripDrawMode
Returns the triangle strip draw mode
Static Readonly MATERIAL_ Wire Frame Fill ModeSearch playground for MATERIAL_WireFrameFillMode
Returns the wireframe mode
Static Readonly MAX_ SUPPORTED_ UV_ SETSSearch playground for MAX_SUPPORTED_UV_SETS
Maximum number of uv sets supported
Static Readonly MESHES_ CULLINGSTRATEGY_ BOUNDINGSPHERE_ ONLYSearch playground for MESHES_CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY
Culling strategy : Bounding Sphere Only. This is an exclusion test. It's faster than the standard strategy because the bounding box is not tested. It's also less accurate than the standard because some not visible objects can still be selected. Test : is the bounding sphere outside the frustum ? If not, then the cullable object is in the frustum.
Static Readonly MESHES_ CULLINGSTRATEGY_ OPTIMISTIC_ INCLUSIONSearch playground for MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION
Culling strategy : Optimistic Inclusion. This in an inclusion test first, then the standard exclusion test. This can be faster when a cullable object is expected to be almost always in the camera frustum. This could also be a little slower than the standard test when the tested object center is not the frustum but one of its bounding box vertex is still inside. Anyway, it's as accurate as the standard strategy. Test : Is the cullable object bounding sphere center in the frustum ? If not, apply the default culling strategy.
Static Readonly MESHES_ CULLINGSTRATEGY_ OPTIMISTIC_ INCLUSION_ THEN_ BSPHERE_ ONLYSearch playground for MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY
Culling strategy : Optimistic Inclusion then Bounding Sphere Only. This in an inclusion test first, then the bounding sphere only exclusion test. This can be the fastest test when a cullable object is expected to be almost always in the camera frustum. This could also be a little slower than the BoundingSphereOnly strategy when the tested object center is not in the frustum but its bounding sphere still intersects it. It's less accurate than the standard strategy and as accurate as the BoundingSphereOnly strategy. Test : Is the cullable object bounding sphere center in the frustum ? If not, apply the Bounding Sphere Only strategy. No Bounding Box is tested here.
Static Readonly MESHES_ CULLINGSTRATEGY_ STANDARDSearch playground for MESHES_CULLINGSTRATEGY_STANDARD
Default culling strategy : this is an exclusion test and it's the more accurate. Test order : Is the bounding sphere outside the frustum ? If not, are the bounding box vertices outside the frustum ? It not, then the cullable object is in the frustum.
Static Readonly NEVERSearch playground for NEVER
Passed to depthFunction or stencilFunction to specify depth or stencil tests will never pass. i.e. Nothing will be drawn
Static Readonly NOTEQUALSearch playground for NOTEQUAL
Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is not equal to the stored value
Static Readonly ORTHOGRAPHIC_ CAMERASearch playground for ORTHOGRAPHIC_CAMERA
This helps creating camera with an orthographic mode. Orthographic is commonly used in engineering as a means to produce object specifications that communicate dimensions unambiguously, each line of 1 unit length (cm, meter..whatever) will appear to have the same length everywhere on the drawing. This allows the drafter to dimension only a subset of lines and let the reader know that other lines of that length on the drawing are also that length in reality. Every parallel line in the drawing is also parallel in the object.
Static Readonly PARTICLES_ BILLBOARDMODE_ ALLSearch playground for PARTICLES_BILLBOARDMODE_ALL
Billboard mode will apply to all axes
Static Readonly PARTICLES_ BILLBOARDMODE_ STRETCHEDSearch playground for PARTICLES_BILLBOARDMODE_STRETCHED
Special billboard mode where the particle will be biilboard to the camera but rotated to align with direction
Static Readonly PARTICLES_ BILLBOARDMODE_ YSearch playground for PARTICLES_BILLBOARDMODE_Y
Billboard mode will only apply to Y axis
Static Readonly PERSPECTIVE_ CAMERASearch playground for PERSPECTIVE_CAMERA
This is the default projection mode used by the cameras. It helps recreating a feeling of perspective and better appreciate depth. This is the best way to simulate real life cameras.
Static Readonly PREPASS_ ALBEDO_ SQRT_ TEXTURE_ TYPESearch playground for PREPASS_ALBEDO_SQRT_TEXTURE_TYPE
Constant used to retrieve albedo index in the textures array in the prepass using the getIndex(Constants.PREPASS_ALBEDO_SQRT_TEXTURE_TYPE)
Static Readonly PREPASS_ COLOR_ TEXTURE_ TYPESearch playground for PREPASS_COLOR_TEXTURE_TYPE
Constant used to retrieve the lit color texture index in the textures array in the prepass using the getIndex(Constants.PREPASS_COLOR_TEXTURE_TYPE)
Static Readonly PREPASS_ DEPTH_ TEXTURE_ TYPESearch playground for PREPASS_DEPTH_TEXTURE_TYPE
Constant used to retrieve depth index in the textures array in the prepass using the getIndex(Constants.PREPASS_DEPTH_TEXTURE_TYPE)
Static Readonly PREPASS_ IRRADIANCE_ TEXTURE_ TYPESearch playground for PREPASS_IRRADIANCE_TEXTURE_TYPE
Constant used to retrieve the irradiance texture index in the textures array in the prepass using getIndex(Constants.PREPASS_IRRADIANCE_TEXTURE_TYPE)
Static Readonly PREPASS_ NORMAL_ TEXTURE_ TYPESearch playground for PREPASS_NORMAL_TEXTURE_TYPE
Constant used to retrieve normal index in the textures array in the prepass using the getIndex(Constants.PREPASS_NORMAL_TEXTURE_TYPE)
Static Readonly PREPASS_ POSITION_ TEXTURE_ TYPESearch playground for PREPASS_POSITION_TEXTURE_TYPE
Constant used to retrieve the position texture index in the textures array in the prepass using getIndex(Constants.PREPASS_POSITION_TEXTURE_INDEX)
Static Readonly PREPASS_ REFLECTIVITY_ TEXTURE_ TYPESearch playground for PREPASS_REFLECTIVITY_TEXTURE_TYPE
Constant used to retrieve the reflectivity texture index in the textures array in the prepass using the getIndex(Constants.PREPASS_REFLECTIVITY_TEXTURE_TYPE)
Static Readonly PREPASS_ VELOCITY_ TEXTURE_ TYPESearch playground for PREPASS_VELOCITY_TEXTURE_TYPE
Constant used to retrieve the velocity texture index in the textures array in the prepass using getIndex(Constants.PREPASS_VELOCITY_TEXTURE_INDEX)
Static Readonly REPLACESearch playground for REPLACE
Passed to stencilOperation to specify that stencil value must be replaced
Static Readonly RIG_ MODE_ CUSTOMSearch playground for RIG_MODE_CUSTOM
Custom rig mode allowing rig cameras to be populated manually with any number of cameras
Static Readonly RIG_ MODE_ NONESearch playground for RIG_MODE_NONE
This specifies there is no need for a camera rig. Basically only one eye is rendered corresponding to the camera.
Static Readonly RIG_ MODE_ STEREOSCOPIC_ ANAGLYPHSearch playground for RIG_MODE_STEREOSCOPIC_ANAGLYPH
Simulates a camera Rig with one blue eye and one red eye. This can be use with 3d blue and red glasses.
Static Readonly RIG_ MODE_ STEREOSCOPIC_ INTERLACEDSearch playground for RIG_MODE_STEREOSCOPIC_INTERLACED
Defines that both eyes of the camera will be rendered on successive lines interlaced for passive 3d monitors.
Static Readonly RIG_ MODE_ STEREOSCOPIC_ OVERUNDERSearch playground for RIG_MODE_STEREOSCOPIC_OVERUNDER
Defines that both eyes of the camera will be rendered over under each other.
Static Readonly RIG_ MODE_ STEREOSCOPIC_ SIDEBYSIDE_ CROSSEYEDSearch playground for RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED
Defines that both eyes of the camera will be rendered side by side with a none parallel target.
Static Readonly RIG_ MODE_ STEREOSCOPIC_ SIDEBYSIDE_ PARALLELSearch playground for RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL
Defines that both eyes of the camera will be rendered side by side with a parallel target.
Static Readonly RIG_ MODE_ VRSearch playground for RIG_MODE_VR
Defines that both eyes of the camera should be renderered in a VR mode (carbox).
Static Readonly RIG_ MODE_ WEBVRSearch playground for RIG_MODE_WEBVR
Defines that both eyes of the camera should be renderered in a VR mode (webVR).
Static Readonly SCALEMODE_ CEILINGSearch playground for SCALEMODE_CEILING
Defines that texture rescaling will use a ceil to find the closer power of 2 size
Static Readonly SCALEMODE_ FLOORSearch playground for SCALEMODE_FLOOR
Defines that texture rescaling will use a floor to find the closer power of 2 size
Static Readonly SCALEMODE_ NEARESTSearch playground for SCALEMODE_NEAREST
Defines that texture rescaling will look for the nearest power of 2 size
Static Readonly SCENELOADER_ DETAILED_ LOGGINGSearch playground for SCENELOADER_DETAILED_LOGGING
Detailed logging while loading
Static Readonly SCENELOADER_ MINIMAL_ LOGGINGSearch playground for SCENELOADER_MINIMAL_LOGGING
Minimal logging while loading
Static Readonly SCENELOADER_ NO_ LOGGINGSearch playground for SCENELOADER_NO_LOGGING
No logging while loading
Static Readonly SCENELOADER_ SUMMARY_ LOGGINGSearch playground for SCENELOADER_SUMMARY_LOGGING
Summary logging while loading
Static Readonly SNAPSHOTRENDERING_ FASTSearch playground for SNAPSHOTRENDERING_FAST
Fast snapshot rendering. In this mode, everything is static and only some limited form of dynamic behaviour is possible
Static Readonly SNAPSHOTRENDERING_ STANDARDSearch playground for SNAPSHOTRENDERING_STANDARD
Standard snapshot rendering. In this mode, some form of dynamic behavior is possible (for eg, uniform buffers are still updated)
Static Snippet UrlSearch playground for SnippetUrl
URL to the snippet server. Points to the public snippet server by default
Static Readonly TEXTUREFORMAT_ ALPHASearch playground for TEXTUREFORMAT_ALPHA
ALPHA
Static Readonly TEXTUREFORMAT_ BGRASearch playground for TEXTUREFORMAT_BGRA
BGRA
Static Readonly TEXTUREFORMAT_ COMPRESSED_ RGB8_ ETC2Search playground for TEXTUREFORMAT_COMPRESSED_RGB8_ETC2
Compressed ETC2 (RGB)
Static Readonly TEXTUREFORMAT_ COMPRESSED_ RGB8_ PUNCHTHROUGH_ ALPHA1_ ETC2Search playground for TEXTUREFORMAT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
Compressed ETC2 (RGB+A1)
Static Readonly TEXTUREFORMAT_ COMPRESSED_ RGBA8_ ETC2_ EACSearch playground for TEXTUREFORMAT_COMPRESSED_RGBA8_ETC2_EAC
Compressed ETC2 (RGB+A)
Static Readonly TEXTUREFORMAT_ COMPRESSED_ RGBA_ ASTC_ 4x4Search playground for TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_4x4
Compressed ASTC 4x4
Static Readonly TEXTUREFORMAT_ COMPRESSED_ RGBA_ BPTC_ UNORMSearch playground for TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM
Compressed BC7
Static Readonly TEXTUREFORMAT_ COMPRESSED_ RGBA_ S3TC_ DXT1Search playground for TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT1
Compressed BC1 (RGBA)
Static Readonly TEXTUREFORMAT_ COMPRESSED_ RGBA_ S3TC_ DXT3Search playground for TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT3
Compressed BC2
Static Readonly TEXTUREFORMAT_ COMPRESSED_ RGBA_ S3TC_ DXT5Search playground for TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5
Compressed BC3
Static Readonly TEXTUREFORMAT_ COMPRESSED_ RGB_ BPTC_ SIGNED_ FLOATSearch playground for TEXTUREFORMAT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
Compressed BC6 signed float
Static Readonly TEXTUREFORMAT_ COMPRESSED_ RGB_ BPTC_ UNSIGNED_ FLOATSearch playground for TEXTUREFORMAT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
Compressed BC6 unsigned float
Static Readonly TEXTUREFORMAT_ COMPRESSED_ RGB_ ETC1_ WEBGLSearch playground for TEXTUREFORMAT_COMPRESSED_RGB_ETC1_WEBGL
Compressed ETC1 (RGB)
Static Readonly TEXTUREFORMAT_ COMPRESSED_ RGB_ S3TC_ DXT1Search playground for TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1
Compressed BC1 (RGB)
Static Readonly TEXTUREFORMAT_ COMPRESSED_ SRGB8_ ALPHA8_ ASTC_ 4x4_ KHRSearch playground for TEXTUREFORMAT_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
Compressed ASTC 4x4 (SRGB)
Static Readonly TEXTUREFORMAT_ COMPRESSED_ SRGB8_ ALPHA8_ ETC2_ EACSearch playground for TEXTUREFORMAT_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
Compressed ETC2 (SRGB+1)
Static Readonly TEXTUREFORMAT_ COMPRESSED_ SRGB8_ ETC2Search playground for TEXTUREFORMAT_COMPRESSED_SRGB8_ETC2
Compressed ETC2 (SRGB)
Static Readonly TEXTUREFORMAT_ COMPRESSED_ SRGB8_ PUNCHTHROUGH_ ALPHA1_ ETC2Search playground for TEXTUREFORMAT_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
Compressed ETC2 (SRGB+A1)
Static Readonly TEXTUREFORMAT_ COMPRESSED_ SRGB_ ALPHA_ BPTC_ UNORMSearch playground for TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
Compressed BC7 (SRGB)
Static Readonly TEXTUREFORMAT_ COMPRESSED_ SRGB_ ALPHA_ S3TC_ DXT1_ EXTSearch playground for TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
Compressed BC1 (SRGB+A)
Static Readonly TEXTUREFORMAT_ COMPRESSED_ SRGB_ ALPHA_ S3TC_ DXT3_ EXTSearch playground for TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
Compressed BC2 (SRGB)
Static Readonly TEXTUREFORMAT_ COMPRESSED_ SRGB_ ALPHA_ S3TC_ DXT5_ EXTSearch playground for TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
Compressed BC3 (SRGB)
Static Readonly TEXTUREFORMAT_ COMPRESSED_ SRGB_ S3TC_ DXT1_ EXTSearch playground for TEXTUREFORMAT_COMPRESSED_SRGB_S3TC_DXT1_EXT
Compressed BC1 (SRGB)
Static Readonly TEXTUREFORMAT_ DEPTH16Search playground for TEXTUREFORMAT_DEPTH16
Depth 16 bits
Static Readonly TEXTUREFORMAT_ DEPTH24Search playground for TEXTUREFORMAT_DEPTH24
Depth 24 bits
Static Readonly TEXTUREFORMAT_ DEPTH24UNORM_ STENCIL8Search playground for TEXTUREFORMAT_DEPTH24UNORM_STENCIL8
Depth 24 bits unorm + Stencil 8 bits
Static Readonly TEXTUREFORMAT_ DEPTH24_ STENCIL8Search playground for TEXTUREFORMAT_DEPTH24_STENCIL8
Depth 24 bits + Stencil 8 bits
Static Readonly TEXTUREFORMAT_ DEPTH32FLOAT_ STENCIL8Search playground for TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8
Depth 32 bits float + Stencil 8 bits
Static Readonly TEXTUREFORMAT_ DEPTH32_ FLOATSearch playground for TEXTUREFORMAT_DEPTH32_FLOAT
Depth 32 bits float
Static Readonly TEXTUREFORMAT_ LUMINANCESearch playground for TEXTUREFORMAT_LUMINANCE
LUMINANCE
Static Readonly TEXTUREFORMAT_ LUMINANCE_ ALPHASearch playground for TEXTUREFORMAT_LUMINANCE_ALPHA
LUMINANCE_ALPHA
Static Readonly TEXTUREFORMAT_ RSearch playground for TEXTUREFORMAT_R
RED (2nd reference)
Static Readonly TEXTUREFORMAT_ REDSearch playground for TEXTUREFORMAT_RED
RED
Static Readonly TEXTUREFORMAT_ RED_ INTEGERSearch playground for TEXTUREFORMAT_RED_INTEGER
RED_INTEGER
Static Readonly TEXTUREFORMAT_ RGSearch playground for TEXTUREFORMAT_RG
RG
Static Readonly TEXTUREFORMAT_ RGBSearch playground for TEXTUREFORMAT_RGB
RGB
Static Readonly TEXTUREFORMAT_ RGBASearch playground for TEXTUREFORMAT_RGBA
RGBA
Static Readonly TEXTUREFORMAT_ RGBA_ INTEGERSearch playground for TEXTUREFORMAT_RGBA_INTEGER
RGBA_INTEGER
Static Readonly TEXTUREFORMAT_ RGB_ INTEGERSearch playground for TEXTUREFORMAT_RGB_INTEGER
RGB_INTEGER
Static Readonly TEXTUREFORMAT_ RG_ INTEGERSearch playground for TEXTUREFORMAT_RG_INTEGER
RG_INTEGER
Static Readonly TEXTUREFORMAT_ R_ INTEGERSearch playground for TEXTUREFORMAT_R_INTEGER
RED_INTEGER (2nd reference)
Static Readonly TEXTURETYPE_ BYTESearch playground for TEXTURETYPE_BYTE
BYTE
Static Readonly TEXTURETYPE_ FLOATSearch playground for TEXTURETYPE_FLOAT
FLOAT
Static Readonly TEXTURETYPE_ FLOAT_ 32_ UNSIGNED_ INT_ 24_ 8_ REVSearch playground for TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV
FLOAT_32_UNSIGNED_INT_24_8_REV
Static Readonly TEXTURETYPE_ HALF_ FLOATSearch playground for TEXTURETYPE_HALF_FLOAT
HALF_FLOAT
Static Readonly TEXTURETYPE_ INTSearch playground for TEXTURETYPE_INT
INT
Static Readonly TEXTURETYPE_ SHORTSearch playground for TEXTURETYPE_SHORT
SHORT
Static Readonly TEXTURETYPE_ UNDEFINEDSearch playground for TEXTURETYPE_UNDEFINED
UNDEFINED
Static Readonly TEXTURETYPE_ UNSIGNED_ BYTESearch playground for TEXTURETYPE_UNSIGNED_BYTE
UNSIGNED_BYTE
Static Readonly TEXTURETYPE_ UNSIGNED_ INTSearch playground for TEXTURETYPE_UNSIGNED_INT
UNSIGNED_BYTE (2nd reference)
Static Readonly TEXTURETYPE_ UNSIGNED_ INTEGERSearch playground for TEXTURETYPE_UNSIGNED_INTEGER
UNSIGNED_INT
Static Readonly TEXTURETYPE_ UNSIGNED_ INT_ 10 F_ 11 F_ 11 F_ REVSearch playground for TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV
UNSIGNED_INT_10F_11F_11F_REV
Static Readonly TEXTURETYPE_ UNSIGNED_ INT_ 24_ 8Search playground for TEXTURETYPE_UNSIGNED_INT_24_8
UNSIGNED_INT_24_8
Static Readonly TEXTURETYPE_ UNSIGNED_ INT_ 2_ 10_ 10_ 10_ REVSearch playground for TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV
UNSIGNED_INT_2_10_10_10_REV
Static Readonly TEXTURETYPE_ UNSIGNED_ INT_ 5_ 9_ 9_ 9_ REVSearch playground for TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV
UNSIGNED_INT_5_9_9_9_REV
Static Readonly TEXTURETYPE_ UNSIGNED_ SHORTSearch playground for TEXTURETYPE_UNSIGNED_SHORT
UNSIGNED_SHORT
Static Readonly TEXTURETYPE_ UNSIGNED_ SHORT_ 4_ 4_ 4_ 4Search playground for TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4
UNSIGNED_SHORT_4_4_4_4
Static Readonly TEXTURETYPE_ UNSIGNED_ SHORT_ 5_ 5_ 5_ 1Search playground for TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1
UNSIGNED_SHORT_5_5_5_1
Static Readonly TEXTURETYPE_ UNSIGNED_ SHORT_ 5_ 6_ 5Search playground for TEXTURETYPE_UNSIGNED_SHORT_5_6_5
UNSIGNED_SHORT_5_6_5
Static Readonly TEXTURE_ BILINEAR_ SAMPLINGMODESearch playground for TEXTURE_BILINEAR_SAMPLINGMODE
Bilinear is mag = linear and min = linear and no mip
Static Readonly TEXTURE_ CLAMP_ ADDRESSMODESearch playground for TEXTURE_CLAMP_ADDRESSMODE
Texture is not repeating outside of 0..1 UVs
Static Readonly TEXTURE_ CREATIONFLAG_ STORAGESearch playground for TEXTURE_CREATIONFLAG_STORAGE
Flag to create a storage texture
Static Readonly TEXTURE_ CUBIC_ MODESearch playground for TEXTURE_CUBIC_MODE
Cubic coordinates mode
Static Readonly TEXTURE_ EQUIRECTANGULAR_ MODESearch playground for TEXTURE_EQUIRECTANGULAR_MODE
Equirectangular coordinates mode
Static Readonly TEXTURE_ EXPLICIT_ MODESearch playground for TEXTURE_EXPLICIT_MODE
Explicit coordinates mode
Static Readonly TEXTURE_ FILTERING_ QUALITY_ HIGHSearch playground for TEXTURE_FILTERING_QUALITY_HIGH
High quality for texture filtering
Static Readonly TEXTURE_ FILTERING_ QUALITY_ LOWSearch playground for TEXTURE_FILTERING_QUALITY_LOW
Low quality for texture filtering
Static Readonly TEXTURE_ FILTERING_ QUALITY_ MEDIUMSearch playground for TEXTURE_FILTERING_QUALITY_MEDIUM
Medium quality for texture filtering
Static Readonly TEXTURE_ FILTERING_ QUALITY_ OFFLINESearch playground for TEXTURE_FILTERING_QUALITY_OFFLINE
Offline (baking) quality for texture filtering
Static Readonly TEXTURE_ FIXED_ EQUIRECTANGULAR_ MIRRORED_ MODESearch playground for TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE
Equirectangular Fixed Mirrored coordinates mode
Static Readonly TEXTURE_ FIXED_ EQUIRECTANGULAR_ MODESearch playground for TEXTURE_FIXED_EQUIRECTANGULAR_MODE
Equirectangular Fixed coordinates mode
Static Readonly TEXTURE_ INVCUBIC_ MODESearch playground for TEXTURE_INVCUBIC_MODE
Inverse Cubic coordinates mode
Static Readonly TEXTURE_ LINEAR_ LINEARSearch playground for TEXTURE_LINEAR_LINEAR
mag = linear and min = linear and mip = none
Static Readonly TEXTURE_ LINEAR_ LINEAR_ MIPLINEARSearch playground for TEXTURE_LINEAR_LINEAR_MIPLINEAR
Trilinear is mag = linear and min = linear and mip = linear
Static Readonly TEXTURE_ LINEAR_ LINEAR_ MIPNEARESTSearch playground for TEXTURE_LINEAR_LINEAR_MIPNEAREST
Bilinear is mag = linear and min = linear and mip = nearest
Static Readonly TEXTURE_ LINEAR_ NEARESTSearch playground for TEXTURE_LINEAR_NEAREST
mag = linear and min = nearest and mip = none
Static Readonly TEXTURE_ LINEAR_ NEAREST_ MIPLINEARSearch playground for TEXTURE_LINEAR_NEAREST_MIPLINEAR
mag = linear and min = nearest and mip = linear
Static Readonly TEXTURE_ LINEAR_ NEAREST_ MIPNEARESTSearch playground for TEXTURE_LINEAR_NEAREST_MIPNEAREST
mag = linear and min = nearest and mip = nearest
Static Readonly TEXTURE_ MIRROR_ ADDRESSMODESearch playground for TEXTURE_MIRROR_ADDRESSMODE
Texture is repeating and mirrored
Static Readonly TEXTURE_ NEAREST_ LINEARSearch playground for TEXTURE_NEAREST_LINEAR
mag = nearest and min = linear and mip = none
Static Readonly TEXTURE_ NEAREST_ LINEAR_ MIPLINEARSearch playground for TEXTURE_NEAREST_LINEAR_MIPLINEAR
mag = nearest and min = linear and mip = linear
Static Readonly TEXTURE_ NEAREST_ LINEAR_ MIPNEARESTSearch playground for TEXTURE_NEAREST_LINEAR_MIPNEAREST
mag = nearest and min = linear and mip = nearest
Static Readonly TEXTURE_ NEAREST_ NEARESTSearch playground for TEXTURE_NEAREST_NEAREST
mag = nearest and min = nearest and mip = none
Static Readonly TEXTURE_ NEAREST_ NEAREST_ MIPLINEARSearch playground for TEXTURE_NEAREST_NEAREST_MIPLINEAR
nearest is mag = nearest and min = nearest and mip = linear
Static Readonly TEXTURE_ NEAREST_ NEAREST_ MIPNEARESTSearch playground for TEXTURE_NEAREST_NEAREST_MIPNEAREST
mag = nearest and min = nearest and mip = nearest
Static Readonly TEXTURE_ NEAREST_ SAMPLINGMODESearch playground for TEXTURE_NEAREST_SAMPLINGMODE
nearest is mag = nearest and min = nearest and no mip
Static Readonly TEXTURE_ PLANAR_ MODESearch playground for TEXTURE_PLANAR_MODE
Planar coordinates mode
Static Readonly TEXTURE_ PROJECTION_ MODESearch playground for TEXTURE_PROJECTION_MODE
Projection coordinates mode
Static Readonly TEXTURE_ SKYBOX_ MODESearch playground for TEXTURE_SKYBOX_MODE
Skybox coordinates mode
Static Readonly TEXTURE_ SPHERICAL_ MODESearch playground for TEXTURE_SPHERICAL_MODE
Spherical coordinates mode
Static Readonly TEXTURE_ TRILINEAR_ SAMPLINGMODESearch playground for TEXTURE_TRILINEAR_SAMPLINGMODE
Trilinear is mag = linear and min = linear and mip = linear
Static Readonly TEXTURE_ WRAP_ ADDRESSMODESearch playground for TEXTURE_WRAP_ADDRESSMODE
Texture is repeating outside of 0..1 UVs
Static Readonly ZEROSearch playground for ZERO
Passed to stencilOperation to specify that stencil value must be zero
Defines the cross module used constants to avoid circular dependencies