Class AttachToBoxBehavior
Hierarchy
- AttachToBoxBehavior
Implements
Index
Constructors
Properties
Methods
Constructors
constructor
Creates the AttachToBoxBehavior, used to attach UI to the closest face of the box to a camera
Parameters
_ui: TransformNode
The transform node that should be attached to the mesh
Returns AttachToBoxBehavior
Properties
distance Away From Bottom Of FaceSearch playground for distanceAwayFromBottomOfFace
The distance from the bottom of the face that the UI should be attached to (default: 0.15)
distance Away From FaceSearch playground for distanceAwayFromFace
The distance away from the face of the mesh that the UI should be attached to (default: 0.15)
nameSearch playground for name
The name of the behavior
Methods
attachSearch playground for attach
Attaches the AttachToBoxBehavior to the passed in mesh
Parameters
target: Mesh
The mesh that the specified node will be attached to
Returns void
detachSearch playground for detach
Detaches the behavior from the mesh
Returns void
initSearch playground for init
Initializes the behavior
Returns void
A behavior that when attached to a mesh will will place a specified node on the meshes face pointing towards the camera