Adding textures assets
Applying Textures On Materials
Textures available in assets browser can be used and applied on materials. By default, textures available in assets browser are not instantiated in scene.
In order to instantiate textures in the scene and use them on materials, simply drag'n'drop the texture assets in the inspector on list boxes.
In the inspector, all list boxes related to textures (for example "Environment Texture" in scene inspector) support drag'n'drop from assets browser.
Cloning Textures
Multiple instances of a same texture file can be created using the Assets
panel.
Once a texture has been instantiated, it appears in the assets panel. Simply right-click the texture and select
Clone...
. Enter the name of texture instance to create and finally a new instance sharing the same texture file
is created and available in the assets panel.
As for the assets browser panel, textures from the assets panel can be drag'n'dopped.
Editing A Texture
To edit a texture, simply click on it in the Assets Browser
panel or Assets
panel.
Once a texture has been clicked, the inspector is updated to show the editable properties of the clicked texture.
In the assets browser, if a texture file has multiple instances, a menu appears to select the texture instance to edit in the inspector.